Knowledge Pack · AI & tech

The Science of Sticky Apps

The full scientific stack behind habit-forming mobile apps: the dopamine of anticipation, B.F. Skinner's variable rewards, Fogg's B=MAP and Eyal's Hook Model, loss aversion and the streak, gamification and Octalysis, network effects and viral K-factors, retention and the Aha moment, the design patterns — and the ethics of it all, from FarmVille to TikTok.

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STICKY APPS · FACT

It started with a dissertation

The lineage of sticky design starts not with a product manager but with a Stanford doctoral student. BJ Fogg's 1993 dissertation, Charismatic Computers, showed for the first time that computers could change human thoughts and behaviors in predictable ways.

Ten of its 797 cards, from the same pack file the app reads.

What's inside

11 lessons.

Each lesson has a study guide to read and objectives you can test yourself on. Its cards and games show up in your feed.

  1. 01

    How We Got Here

    Captology & the persuasion roots · Social games & the mobile Skinner box · Hooked and the algorithm era

  2. 02

    The Brain Chemistry of Engagement

    Dopamine: wanting, not liking · The four neurochemicals · The Default Mode Network

  3. 03

    The Psychological Frameworks

    The Hook Model · Fogg's B=MAP & loss aversion · Flow, difficulty & open loops

  4. 04

    Gamification Mechanics

    PBL & Octalysis · The streak mechanic (Duolingo) · Goal gradient & reward schedules

  5. 05

    Social Architecture & Network Effects

    What network effects are · The social graph moat · Viral mechanics & FOMO · TikTok's interest graph

  6. 06

    Engineering Viral Growth

    The K-factor · The three growth loops · Shareable artifacts & referrals

  7. 07

    Retention Architecture

    Onboarding & the Aha Moment · Push notifications · Investment & cohort retention

  8. 08

    Design Patterns & Ethics

    Core loop & notifications · Social sequencing & onboarding · Ethical design guardrails · People, Places, Things, Events

  9. 09

    Case Studies in Stickiness

    Duolingo: the gamification benchmark · TikTok & Instagram · Snapchat & FarmVille

  10. 10

    Who's Who & What's What of Stickiness

    The people behind the playbook · The frameworks and effects · Right or Wrong: spot the mechanic

  11. 11

    Essential Vocabulary & Quick Recall

    Brain & behavior terms · Framework & gamification terms · Social & growth terms · Retention & metrics terms · Quick recall (mixed)

About this pack
Cards
797
Lessons
11
Version
1.0.2
Language
English

The whole pack is one file. Read the pack file ↗

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